Sendrome


Lead Designer -- Xuwen Dong

A collaborative project of 3

May, 2024. USC, Los Angeles




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Concept

Inspired by Stemphen King's novella N. I want to create a paranoid, horror atmosphere that instills a sense of doubt about reality. It feels like something incomprehensible suddenly appears in everyday life—a coffee cup that disappears and reappears, or the sudden revelation of a truth we dread...

We really love Hideo Kojima's work, P.T., especially the looping, ever-changing levels and the sense of dread created through the precise and minimalistic map design. The other game we used as reference is Fears of Fathom, the realistic quality of its narrative is very impressive.


Expereince Goals

  • Players will feel a sense of skepticism by questioning if something supernatural is happening or it’s all in the main character’s mind
  • Players will feel nervous and scared by the immersive and realistic environment of the game
  • Process