About

Xuwen Dong

I am a technical artist and game designer interested in the space between visual ideas and working systems. My practice includes real-time graphics, procedural tools, simulation, interactive experiences, and gameplay prototyping.

I enjoy turning experiments into practical workflows and playable results. Across individual and collaborative projects, I work through research, rapid prototyping, technical problem-solving, and visual iteration, using each project to explore how technology can support a clear creative direction.

Contact: LinkedIn