Xuwen Dong
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Technical Artist / Game Designer / Creative Technologist
Tech Art 2026
Technical art studies and CAVE coursework, including procedural environments, motion studies, and real-time visual experiments.
Tech Art 2025
A technical art showreel collecting real-time visual experiments, procedural studies, and production-facing art workflows.
Why Not Leave
A funny 2D action puzzle game where the player acts as a mischievous ghost trying to scare people out of the house.
Syndrome
A 3D psychological horror game about paranoia, looping spaces, and uncertainty in everyday life.
Control: Aftermath
A style guide and concept redesign for a 2.5D action adventure game based on the existing IP of Control.
Enmeshed Tinge
A traffic-data-driven light installation that translates real-time Shanghai congestion data into a poetic spatial experience.
The Way
An interactive 3D web experience that uses minimalist cubes, movement, and spatial transformation as a symbolic journey.
The Nightingale and the Rose
A 2D puzzle game based on The Nightingale and the Rose, with story production and design documentation.
Work Archive
Browse projects by games, technical art, creative coding, visual arts, and sound.