2026 / Technical Art
Tech Art 2026
Technical art studies and CAVE coursework, including procedural environments, motion studies, and real-time visual experiments.
Overview
This section gathers recent technical art studies from the CAVE programme at Bournemouth University. The original page presents these as a collection of CAVE projects from February 2026, with each study documented through video and PDF.
My Role
I used these projects to build a stronger bridge between visual design and technical implementation. The focus is on documenting process clearly: what the system is, how it was built, and how it supports the final image or interaction.
Projects
- Broken Horizons
- Bouncing Ball
- Houdini Garden
- Additional CAVE project video
Each project can later become an individual breakdown page if the documentation grows. For now, the page keeps the original portfolio structure: short project sections, video documentation, and fullscreen PDF documentation.
Next Steps
Future entries in this section can be expanded into individual project pages or linked technical blog posts, especially for Houdini setups, shader breakdowns, and production notes.