2026 / Technical Art

Tech Art 2026

Technical art studies and CAVE coursework, including procedural environments, motion studies, and real-time visual experiments.

Role
Technical Artist, Tool Developer, Designer
Tools
Houdini, Unreal, Unity, VFX

Overview

This section gathers recent technical art studies from the CAVE programme at Bournemouth University. The original page presents these as a collection of CAVE projects from February 2026, with each study documented through video and PDF.

My Role

I used these projects to build a stronger bridge between visual design and technical implementation. The focus is on documenting process clearly: what the system is, how it was built, and how it supports the final image or interaction.

Projects

  • Broken Horizons
  • Bouncing Ball
  • Houdini Garden
  • Additional CAVE project video

Each project can later become an individual breakdown page if the documentation grows. For now, the page keeps the original portfolio structure: short project sections, video documentation, and fullscreen PDF documentation.

Next Steps

Future entries in this section can be expanded into individual project pages or linked technical blog posts, especially for Houdini setups, shader breakdowns, and production notes.

Broken Horizons video documentation.

PDF Documentation

Broken Horizons PDF documentation.

Open Fullscreen
Open PDF
Bouncing Ball motion study.

PDF Documentation

Bouncing Ball PDF documentation.

Open Fullscreen
Open PDF
Houdini Garden procedural study.

PDF Documentation

Houdini Garden PDF documentation.

Open Fullscreen
Open PDF
Additional CAVE project video.